#pragma once
#include "IProcTexture.h"

class CProcTextureBump : public IProcTexture
{
private:
	int		m_octave;
	float	m_persistance;
	float	m_intensity;

public:
	CProcTextureBump(float persistance, int octave, float intensity);
	~CProcTextureBump(){};

	CColor getColor(const CVector3f& p)const;
};